Montessori Primary Guide
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 Introduction Numbers through Ten Number Rods Sandpaper Numbers Number Rods and Cards Spindle Boxes Concept of Zero Cards and Counters Memory Game Decimal System Introduction to quantity Symbols Formation of Numbers Changing Addition Multiplication Substraction Division Stamp Game Dot Game Word Problems Linear & Skip Counting Teens: Quanity Teens: Symbol Tens: Association Linear Counting Skip Counting Number Roll Tables of Arithmetic Addition Snake Game Strip Board - exercises Addition Strip Board Addition Charts Substraction Snake Game Substraction Strip Board Substraction Charts Multiplication Bead Multiplication Board Multiplication Charts Unit Division Board Division Charts Passage to Abstraction Small Bead Frame Wooden Hierarchical Material Large Bead Frame Racks and Tubes Fractions Fractions
 Memory Game Materials -  11 pieces of paper folded and placed in a container. Each has a number written on it, ranging from 0 to 10. - 10 pieces of material that you can used without taking a whole set. (cotton balls, doilies, yellow and blue cloths, pencils, crayons, paper, metal insets for language and for maths, sandpaper letters) - 11 sheets of paper. - 11 trays Presentation Invite 11 children and have them all sit in a circle. Give each child a yellow sheet of paper and tell them to put it in front of them. Then give them each a tray and have them put it on the sheet of paper. Have each child take a ticket from the basket but tell them not to look at their ticket! Tell the children that you are going to come around and tell them what to get. They will then look at their folded ticket and will be excussed to go get however many of the objects you told them to get by the number written on the ticket. Go around the circle and tell each child what to get. For example, cotton balls, books, colored pencils, paper, etc. Excuse each child separately. Once all of the children have collected what they had been asked for and back at the circle, go around the circle and have each child count out loud how many objects he brought back. Then have him check his ticket to see if he brought back the correct amount. For the child who had the ticket of 0, discuss informally how because his ticket had 0, he brought back nothing because zero mean nothing. Collect the tickets and have the children separatly put the materials back on the shelves. Purpose Direct To train the child’s memory by asking him to retain a numerical symbol in his mind. To help the child transfer the knowledge of the numbers o to 10 from the “specific” material to the objects of daily life. Control of Error The child’s own knowledge.  Age Approximatly 4 years, at the end of Group 1 Questions, Comments ? Share your experiences in the Forum Send Lesson to a Friend:

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